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  • INCUBATOR Hybrid Laboratory at the Intersection of Art, Science and Ecology School for Arts and Creative Innovation, The University of Windsor Director, Dr. Jennifer Willet 2009 – Ongoing INCUBATOR is a physical and theoretical hub, a new
  • Rectilinear Displacement positions the viewer in an extended mechanical linear motion - of up to 40 metres - through an exhibition space. At the same time, the user is visually immersed in a virtual space that is projected on a spherical screen. The
  • This series of works made using photographic media explores the aesthetics of the double entendre and visual pun. A series of photographic prints on linen included: A tablecloth printed with a picture of a place setting after the meal has been eaten
  • The Homeostasis Lab is a virtual platform dedicated to mapping, cataloguing, researching and exhibiting digital art on the internet. Since 2013, the lab has been run by a collaborative open-system network of artists, programmers, curators and
  • ... paradoxes by exposing meaning and mean<span class="hit">inglesspan>sness at once, two unreconcilable poles which...
  • Penny, Simon. From A to D and Back Again: The Emerging Aesthetics of Interactive Art In Next Wave Festival/ Perception and Perspective, edited by Australia National Gallery of VictoriaMelbourne, Australia: 1996.
  • Kac, Eduardo. Aspects of the Aesthetics of Telecommunications In Siggraph ´92 Visual Proceedings, edited by John Grimes and Gray Loring, 48. New York: ACM, 1992.
  • Bird & the Moon -
    Bird & the Moon explores the representation of environmental data by incorporating nature back into the loop – making the live data feed back into a system that aesthetically links us back to the natural world. The work includes a seasonal affective
  • Patrícia Gouveia is an artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on
  • Davies, Char and John Harrison. Osmose: Towards Broadening the Aesthetics of Virtual Reality Computer Graphics (ACM SIGGRAPH) 30, no. 4 (1996): 25-28.