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  • Ascott, Roy. Photography at the Interface In Electronic Culture. Technology and Visual Representation, edited by Timothy Druckrey, 165-172. New York: Aperture, 1996.
  • Hayles, Katherine N.. Embodied virtuality: Or How to Put Bodies Back into the Picture In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and D. MacLeod, 1-28. Cambridge, MA: MIT Press, 1996.
  • ... of information exchange in social networking sites....
  • Lynn Hershman Leeson (b. in 1941 in Cleveland, Ohio) is an award-winning American artist and filmmaker. She was Professor Emeritus at the University of California, Davis, and an A.D. White Professor-at-Large at Cornell University. She is Chair of
  • Tad Hirsch is a researcher and PhD candidate in the Smart Cities Group at MIT's Media Lab, where his work focuses on the intersections between art, activism, and technology. He has worked with Intel's People and Practices Research Group, Motorola's
  • Burdea, Grigore and Philippe Coiffet. Virtual Reality Technology. Hoboken, NJ: Wiley-IEEE Press, 1994.
  • Bredekamp, Horst. The Lure of Antiquity and the Cult of the Machine: The Kunstkammer and the Evolution of Nature, Art, and Technology. Princeton, NJ: Markus Wiener Publishers, 1995.
  • Japan's leading electronic composer Ryoji Ikeda focuses on the minutiae of ultrasonics, frequencies and the essential characteristics of sound itself. His work exploits sound's physical property, its causality with human perception and mathematical
  • I started my artistic career with "SMTV", a unit for a pirate TV station. My works: "Inter Dis Communication Machine", "Seeing is believing" and "PostPet"are specific communication tool series. "Over the Rainbow" --an abstract CG production machine
  • George Legrady has been creating interactive digital media installations and projects since the early 1990's. He is best known for his projects focuses on the classification and visualization of data as in “Pockets Full of Memories” (2001)