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Vicious Circle
2012
video
Inspired by the "Industrial Revolution" and the subsequent changes in human development brought about by that revolution. A path that has and will lead humanity to both heaven and hell. I wanted to try to capture the paradox of this duality by
Seascape
2009
-
2009
SEASCAPE consists of a series of gradually unfolding digital seascapes created using imagery captured by webcams installed at five key coastal vantage points between Margate and Portsmouth. Sited at each location for up to a year before the start of
Ulrich Gehmann
... engineers and
artist
s, develops...
off-sense 2006
2006
-
2006
The physical space of the gallery becomes entangled with the navigable space of the virtual environment in Off-sense. This sprawling installation of computer hardware provides access to a virtual world, where avatars float, roam and communicate
Pride of our young nation
1990
-
1991
Pride of our young nation is a meditation on machines of war and the psychology which motivates their construction. Its material construction echoes the archetype of a piece of field artillery, unchanged since the napoleonic era, while its control
NTAV POCKET CAVE
2004
-
2009
video
The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with
Time Jitters
2014
"Time Jitters" is a two channel video that has been exhibited as a diptych as well as part of an interactive installation. Part 1 is a grid of twenty-five animations all of which loop at different rates becoming a cacophony of pulsing color and
The Imaginary Hotel: Grazer Zimmer
2003
-
2003
Der Ausblick aus dem Fenster eines standardisiert eingerichteten Hotelzimmers stellt sich als Einspielung von Motiven dar. Via Internet können UserInnen die „Aussicht“ nach ihren Vorstellungen verändern, ihre als digitale Daten formatierten Sights
Dimensionalization Studies
1994
-
1998
Dimensionalization Studies began as an informal collaboration between computer vision researchers and those of us building the stereoscopic camera rig for the See Banff Kinetoscope project, at Interval Research in 1993. The computer vision
Understanding Echo
1999
Awarded a DA2 Open Commission, Martin Rieser has created Understanding Echo, an interactive installation that re-awakens the mythological figure from the Echo and Narcissus myth. In the centre of a darkened room hang a number of translucent
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