Archive Search

  • Armstrong, Rachel and Philip Beesley. Soil and Protoplasm: The Hylozoic Ground Project ARCHITECTURAL DESIGN: PROTOCELL ARCHITECTURE 81, no. 2 (2011): 78-89.
  • Armstrong, Rachel and Philip Beesley. Soil and Protoplasm: The Hylozoic Ground Project ARCHITECTURAL DESIGN: PROTOCELL ARCHITECTURE 81, no. 2 (2011): 78-89.
  • Biografie Leo Peschta 18th june 1978, in Wien geboren lebt und arbeitet in Wien 2008 Robots' Choice Award, Art-Bots Dublin since 2008 working for RCSI, (Research Center for Shared Incompetence) 2003-2004 Heinrich-Klotz
  • PLANCTON was founded in the 1994 by a group of three artists (Annunziato, Pierucci and Gemma de Julio) and started the activities with a series of artworks and experiments on expressive languages based on the fusion of different media (video, music,
  • Beesley, Philip, ed. LIVING CITIES: VISION AND METHOD FOR REGENERATIVE DESIGN. Archer: Resource Positive Architecture and Waterloo Architecture, 2011.
  • Dubbeldam, Heather and Lola Sheppard, ed. TWENTY + CHANGE: EMERGING TORONTO DESIGN PRACTICES. Toronto: Riverside Architectural Press, 2009.
  • Daniela Alina Plewe is a media artist, professor and entrepreneur. She had a Phd from Sorbonne Paris and a M.A. in Experimental Media Studies from the University of Arts Berlin and a B.A. in Philosophy- Artificial Intelligence/Logics. She works in
  • The founding members of rAndom International: Hannes Koch (b. 1975, Germany), Florian Ortkrass (b. 1975, Germany) and Stuart Wood (b. 1980, UK), met while at Brunel University in 2002 and went on to study together at the Royal College of Art,
  • Thomas Ray is scientist and researcher working in the fields of Artificial Life, Evolution and the Human Mind. He serve as a collaborator in the media art group Knowbotics Research. He write a generative computer program called Tierra that emulate
  • Mark Reany is a pioneer in virtual reality theater and the Director of the Institute for the Exploration of Virtual Realities in the University of Kansas. He produced virtual scenarios, avatars, telepresence and real-time simulations in theatrical