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  • This interactive installation integrates virtual reality, robotics and telepresence with a high aesthetical content as well as an suggestive and enigmatic interaction. The Real ambience represented by a physical structure under the form of an Arena.
  • Diego Caglioni investigates descriptive borders, anthropological meanings, aesthetical possibilities of the web and of AIs compared with artistic creativity, focusing his interest on video, installations and photography as main characters of his
  • Garavaglia, J. and C. Robles. WOODEN WORLDS – Aesthetical and Technical aspects of a Multimedia Performance using Real-time Interaction. proceedidings ISEA , no. 2011 (2011).
  • "I smoked my first cigarette here. For years, I saw every single film at the Westdeutsche Kurzfilmtage, looking forward to those days in Oberhausen every year . These events were important for me, for my decision to become a filmmaker." Wim Wenders
  • This year, EMAF took a look beneath the "surface" and shed light on the handling of media from a variety of perspectives. No- und low-budget productions from the independent scene met films and videos produced with commercial cinema and
  • Garavaglia, J. and C. Robles. WOODEN WORLDS – Aesthetical and Technical aspects of a Multimedia Performance using Real-time Interaction. proceedidings ISEA , no. 2011 (2011).
  • Sommer, Lucia. Simon Penny´s Electronic Critique: Notes on the Politicization of Art Against the Aestheticization of Politics Cultronix 1, no. 1 (Summer 1994).
  • .. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments..
  • Jun Takita, born in 1966 in Tokyo, graduated in 1988 from Nihon University, majoring in arts. He received a Masters from Paris Ecole National d’Art in 1992, having received a scholarship from the French government. He draws heavily from concepts of
  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects