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Critical Play: Radical Game Design
2009
Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
Pre-envisioning Mediatecture: A Media-archaeological Perspective
2010
Huhtamo, Erkki. Pre-envisioning Mediatecture: A Media-archaeological Perspective In Mediatecture: The Design of Medially Augmented Spaces, edited by Christoph Kronhagel, 20-27. Vienna/New York: Springer, 2010.
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
2003
Bolter, Jay David and Diane Gromala. Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Cambridge, MA: MIT Press, 2003.
Design and Entertainment in the Electronic Age
1994
Allen, Rebecca and Bill Brown and Kit Galloway and Ruth E. Iskin and Sherrie Rabinowitz and Alex Singer. Design and Entertainment in the Electronic Age Leonardo 4, no. 4 (1994): 347-351.
By design : Computer networks are on their way to becoming virtual environments. Rebecca Allen is exploring the possibilities and the implications
1997
Gordon, Dan. By design : Computer networks are on their way to becoming virtual environments. Rebecca Allen is exploring the possibilities and the implications Challenge Magazine, Research at UCLA (Spring 1997): 17f..
Schwelle: Sensor Augmented, Adaptive Sound Design for Live Theatrical Performance
2007
Salter, Chris and Marije Baalman and Daniel Moody-Grigsby. Schwelle: Sensor Augmented, Adaptive Sound Design for Live Theatrical Performance In Proceedings for the 7th Annual Conference in New Interfaces for Musical Expression (NIME 2007), edited
The Nomadic Ear in: Sonography, Cartography and the design of Sonic Narratives for Nonlinear Experience.Site of Sound: Of Architecture and the Ear
2011
Helyer, Nigel. The Nomadic Ear in: Sonography, Cartography and the design of Sonic Narratives for Nonlinear Experience. Site of Sound: Of Architecture and the Ear. Vol.2. Berlin: LaBelle, Brandon & Marthino, Claudia, 2011.
Prometheus Bound in: Innovation in Australian Arts, Media and Design: Fresh Challenges for the Tertiary Sector
2004
Helyer, Nigel. Prometheus Bound in: Innovation in Australian Arts, Media and Design: Fresh Challenges for the Tertiary Sector. Germany: Wissler, Rod, Haseman, Brad, Wallace, Sue-Anne, Keane, Michael, 2004.
Design for Information: An Introduction to the Histories, Theories, and Best Practices Behind Effective Information Visualizations
2013
Mereilles, Isabel. Design for Information: An Introduction to the Histories, Theories, and Best Practices Behind Effective Information Visualizations. Beverly, MA: Rockport, 2013.
"Wtf" Net works. Case Studies in Web Art and Design
2011
xtine burrough, ed. "Wtf" Net works. Case Studies in Web Art and Design. London: Routledge, 2011.
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