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  • TellTale -
    TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body...
  • Dietz, Steve. Telling Stories: Procedural Authorship and Extracting Meaning from
    Museum Databases Museums and the Web (online publication) (March, 12th 1999).
  • Event: Telling StoriesInstitution: Last Life, Triennale, MilanComment:
  • Telling Motions Bill Seaman 1985-86, 20:10 min, color, sound This dreamlike, hypnotic work is structured in four sections, each of which repeats, in various permutations, key visual and verbal systems. Part One introduces the main theme — a poetic...
  • Tell Me the Truth -
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1989 Acevedo's image called Tell Me the Truth had several...
  • TeleZone Overview -
    "Telezone" builds on many of the ideas of Ken Goldberg's earlier "Telegarden" (1995) also at the Ars Electronica Center, and allows a community of people to collaboratively create architectonic structures--and by extension social structures--at a...
  • Televised Distance #2 -
    Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project...
  • Televised Distance #1 -
    Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project...
  • This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable simultaneous imaging and real time interaction to take place between both sites where the work is installed. It...
  • During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space. While...