Archive Search

  • Kalay, Yehuda E.. Architecture´s New Media: Principles, Theories and Methods of Computer-Aided Design. Cambridge, MA: MIT Press, 2004.
  • Frankel, Felice. Envisioning Science: the Design and the Craft of the Science Image. Cambridge, MASS: The MIT Press, 2004.
  • Néstor Lizalde, 1979 Zaragoza (Spain).His work explores the possibilities raised in the art world through the so-called new media. With an academic background: Bachelor of Fine Arts, Master in Visual Arts and Multimedia, Advanced Design and
  • John Maeda is an artist, graphic designer, computer scientist, university professor and author. He is world-renowned for his work with web-based interactive motion graphics and an advocate for the notion of simplicity in the digital age. Maeda was
  • Lauren Lee McCarthy (she/they) is an artist examining social relationships in the midst of surveillance, automation, and algorithmic living. She is a 2021 United States Artist Fellow, 2020 Sundance New Frontier Story Lab Fellow, 2020 Eyebeam Rapid
  • O`Donoghue, Karl. Virtual Ecology: The Work of Char Davies In Thought Lines 3: An Anthology of Research, edited by Paul O´Brien, 284-294. Dublin: National College of Art and Design, 1999.
  • Matt Mullican is a artist use subjective cosmology strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and
  • Bob O ' Kane is a professional ""linker"" between art and technology. He used interfaces in order to collaborate with other fellow artist such as Ulrike Gabriel , Peter Weibel and Jeffrey Shaw. Graduated from the Media Studies at Buffalo, he work
  • Chris O’Shea is an artist and experience designer. He creates installations that playfully challenge our perception of spaces and objects. He has been commissioned by BBC Big Screen, Design Museum and Science Gallery, Dublin, and has collaborated
  • I am a New Zealander based in Berlin. I've been active in the critical intersection of art and technology since 1998. My projects and the occassional paper have been presented at many museums, international electronic-art events and conferences,