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Featured Artwork "I’m sorry I made you feel that way" by Martina Menegon (2023)
06/2024
I'm sorry I made you feel that way (2023) by Martina Menegon is an interactive experience and performative self-portrait exploring new possibilities for empathy and care for our hybrid selves.
Behind the Smart World – Artistic Remixing of a Global Data Breach
2019
Zingerle, Andreas and Kronman Linda. Behind the Smart World – Artistic Remixing of a Global Data Breach In THE CRITICAL MAKERS READER: COLLABORATIVE LEARNING WITH TECHNOLOGY, edited by Letizia Chiappini and Loes Bogers: Institute of Network
The Imaginary Hotel
2002
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2002
The Imaginary Hotel allowed visitors to occupy and design their ideal room within and fill it with personal content and inspiration. The installation architecture resembled a typical hotel room with its ubiquitous furniture and appliances. In
ADA_ArtistInterview_ClaudiaRoblesAngel.pdf
ADA Artist Interview with Claudia Robles AngelArchive of Digital Art, August 2021Full text and interview by Rachel Müller on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-claudia-robles.htmlWhat are your current
Rewa Wright
I am fascinated by human/techno/plant relations in dynamic systems and networked assemblages. Working with new technology against the grain, my research takes a positive yet critical approach, framed by new materialism and posthumanism. I have
Delicate Balance
1995
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1995
Delicate Balance is an interactive robotic work designed to allow a fish to determine the direction that it moves along a wire, so it can explore it's environment beyond the limits of the tank. Bettas have excellent sight giving them the
Mediated Encounters
1996
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1996
Mediated Encounters is an interactive robotic installation of four fish tanks designed to allow Siamese Fighting fish (Betta Splendons) to determine the movement of two grapevine sculptures. This piece allows normally aggressive fish to interact
anonymous muttering
2001
Eventmodul::anonymous.databody.muttering addresses the phenomenon of our digital identity. knowbotic research builds data bodies from the many personal traces we leave when using forms of digital communication. In this installation, visitors can
la huella
2010
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2010
la huella, 2010 iMac, Quartz Composer, microphone, projector, 200 x 150 cm La huella is a generative work that evolves in a loop of creation, adaptation and destruction. It is a reflection on survival and evolution in nature, a neverending
http://www.superenhanced.com/
2001
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2010
Typically, the cells have no windows. Lights are controlled by guards who may leave them on night and day. For exercise there is usually only a room with high concrete walls and a chin-up bar. Showers may be limited to three per week for not more
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