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  • Benayoun, Maurice. Le devenir de l´A.M.E., la réalité virtuelle comme écosystème pour la création artistique In Design assisté par concepteur, actes colloque 01 Design, : Europia, 2010.
  • Salter, Chris and Karmen Franinovic. The Poetics of Sonic Interaction Design In Sonic Interaction Design: Process and Products, edited by Karmen Franinovic and Stefania SerafinCambrigde, MA: The MIT Press, 2013.
  • Chris Salter. Dramaturgies of Sound: Interactive Sound Design in Live Performance In Proceedings for the 1st International Workshop in Sonic Interaction Design, Florence, Italy: 2008.
  • Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past
  • Artist, software developer and researcher. Rheiner was trained as an electrician and studied new medias at Zurich’s Hochschule fuer Gestaltung und Kunst ( University of the Arts). He teaches Interaction Design and Master of Arts in Design / Field of
  • Ben Rubin is a media artist based in New York City. In 1993 he founded EAR Studio and in 2007 Mark Hansen joined him as creative partner. He has a BSc in Computer Science from Brown University and received an MSc in Visual Studies from the
  • Joachim Sauter is a media artist, designer and educator. He focussed on digital technologies and how they can be used to express content, form and narration. Saute is Professor of New Media and Design at the Universität der Künste Berlin, and in
  • Ashby, William Ross. Design for an Intelligence Amplifier In Automata Studies, edited by Claude Shannon and J. Mc Carthy, 215 - 234. Princeton, New Jersey: Princeton University Press, 1956.
  • Grau, Oliver. Media Art & Digital Humanities Technology Imagination Future: Journal for Transdisciplinary Knowledge Design 4, no. 1 (2010): 1-22.
  • Grau, Oliver. Media Art & Digital Humanities Technology Imagination Future: Journal for Transdisciplinary Knowledge Design 4, no. 1 (2010): 1-22.