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  • Seeing is believing -
    The installation to see the invisible.
    An installation for a one-man exhibition at Hiroshima City Museum of Contemporary Art,Japan. "Seeing is Believing" consists of three works. "Empty Entity" infrared ray electric light display, "Sheep" eyewears,...
  • PostPet -
    A artificial pet mail-soft.
    Planning and directing.(Graphic Design by MANABE Namie, Program by KOUKI Takashi)
    A pet you keep in your computer delivers your e-mail just like a carrier pigeon. If your e-mail friend has PostPet soft, your pet...
  • "Thanks Tails" are tails for cars.
    An organ which express appreciation. To make it easier to understand, it is not expressed by language but by the gesture of tails of dogs. I consider this as an art work only when this is manufactured. This...
  • The Meadow -
    THE MEADOW explores and manifests the metaphorical space which lies between the 'simulated' and the 'real' - a space to which artists are inevitably drawn. Ambiguity and irony also share this space, and it is here that new mythologies and realities...
  • March -
    In his children's novel Haroun and the Sea of Stories, Salman Rushdie describes an Ocean of Streams of Story containing currents of narrative in fluid form, "weaving in and out of one another like a liquid tapestry of breathtaking complexity." A...
  • History of the Main Complaint addresses issues of memory, truth, and reconciliation—issues that gripped South Africa in the immediate post-apartheid period, during which the Truth and Reconciliation Commission held public hearings to recover lost...
  • 32.
    Canticle to the Sun IV, 1996
    20" by 15""
    Pen plotted drawing.



    In 1966 the artist painted a large eight-foot by four-foot wooden panel as a "Canticle to the Sun". That work, celebrating the sun, incorporated text from the sun canticle...
  • Gallery view from outside.

    The artist's first robotic brush strokes were achieved in 1987. The strokes achieve spontaneous qualities using coded procedures. The software generates a brush form and requests a paint brush. The artist places a...
  • metaDESK -
    The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,...
  • ambientROOM -
    The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media...