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  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • Novak, Jasminko et al. Knowledge through Personalized Learning Knowledge Maps. In Agent-Mediated Knowledge Management., edited by Ludger Van Elst, 231 - 228.. Berlin: Springer Verlag, 2003.
  • .. explore the potential of the human body to be an audio-visual instrument ..
  • INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
  • Akhavein, Marina. Data Art in Cyberspace: George Legrady on Remote Learning https://www.hfa.ucsb.edu/news-entries/2020/11/15/data-in-cyberspace-george-legrady-on-remote-learning.
  • Dr. Jeffrey Huang is Associate Professor of Architecture, Digital Media and Information Technology at Harvard Graduate School of Design (GSD), and since 2003 also at the Faculty of Arts and Sciences (FAS). Huang's teaching focuses on the
  • Jon McCormack is an Australian-based electronic media artist and researcher in Artificial Life and Evolutionary Music and Art. His research interests include generative evolutionary systems, computational creativity, machine learning, L-systems and
  • “I'm sorry I made you feel that way” is an interactive experience and performative self-portrait exploring new possibilities for empathy and care for our hybrid selves. Martina Menegon’s biometric data collected daily via a wearable smart ring
  • Fleischmann, Monika and Wolfgang Strauss. Intersections between Communication, Art and Technology - the CAT Study In New Media Culture in Europe: Art Research, Innovation, Participation, Public Domain Learning, Education Policy, edited by Frank
  • Strauss, Wolfgang and Monika Fleischmann. Intersections between Communication, Art and Technology - the CAT Study In New Media Culture in Europe: Art Research, Innovation, Participation, Public Domain Learning, Education Policy, edited by Frank