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  • Lauren Lee McCarthy (she/they) is an artist examining social relationships in the midst of surveillance, automation, and algorithmic living. She is a 2021 United States Artist Fellow, 2020 Sundance New Frontier Story Lab Fellow, 2020 Eyebeam Rapid
  • O`Donoghue, Karl. Virtual Ecology: The Work of Char Davies In Thought Lines 3: An Anthology of Research, edited by Paul O´Brien, 284-294. Dublin: National College of Art and Design, 1999.
  • Matt Mullican is a artist use subjective cosmology strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and
  • Bob O ' Kane is a professional ""linker"" between art and technology. He used interfaces in order to collaborate with other fellow artist such as Ulrike Gabriel , Peter Weibel and Jeffrey Shaw. Graduated from the Media Studies at Buffalo, he work
  • Chris O’Shea is an artist and experience designer. He creates installations that playfully challenge our perception of spaces and objects. He has been commissioned by BBC Big Screen, Design Museum and Science Gallery, Dublin, and has collaborated
  • I am a New Zealander based in Berlin. I've been active in the critical intersection of art and technology since 1998. My projects and the occassional paper have been presented at many museums, international electronic-art events and conferences,
  • Huang, Jeffrey and Thomas Schroepfer. Internet and Architecture: Explorations in Emerging Architectural / Typologies and Design Processes , 1-12. Pomona, California: 2002.
  • Currently an Assistant Professor developing an electronic art program at Union College in Schenectady, NY, Fernando Orellana uses new and traditional media as a way of transmitting concepts that range from generative art to socialpolitical
  • W. Bradford Paley uses computers to create visual displays with the goal of making readable, clear, and engaging expressions of complex data. His visual representations are inspired by the calm, richly layered information in natural scenes. His
  • Reaney, Mark. Virtual Scenography: The Actor/Audience/Computer Interface Theatre Design and Technology 32, no. 1 (Winter 1996): 36-43.