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  • Águeda Simó is a multimedia and research artist who investigates and teaches the interaction between art and science using new technologies. She started her artwork in the field of video developing an aesthetic that led her to work with computer
  • Karina Smigla-Bobinski works as intermedia artist with analogue and digital media. She produces and collaborates on projects ranging from kinetic sculptures, interactiveinstallations, art interventions, featuring mixed reality and interactive art
  • Ed Tannenbaum was an Artist in Residence at the Exploratorium in San Francisco, Art Institute in Chicago, consulted and developed traveling shows with the Fleet Science Center, consulted with Atari, Sony, 3DTV Corp., Tom Tit’s Experiment in Sweden,
  • Nell Tenhaaf is an electronic media artist, writer and educator. Tenhaaf works propose the deconstruction of the mainstream biological discourses and the cultural implications of biotechnologies and Artificial Life. She has exhibited across Canada,
  • Lane, Allan, ed. Beyond Modern Sculpture: The Effects of Science and Technology on the Sculpture of this Century. London: Penguin Press, 1968.
  • Harmon, Leo and Ken Knowlton. Picture Processing by Computer Science 164 (1969): 19-29.
  • Knowlton, Kenneth C.. Computer-Produced Movies Science 150 (1965): 116 -120.
  • Preusser, Robert. Relating Art to Science and Technology: An Educational Experiment at the Massachusetts Institute of Technology (M.I.T.) Leonardo 6, no. 3 (Summer 1973): 199 - 206.
  • Scott Snibbe is a pioneering digital artist and entrepreneur whose work includes apps, video, and interactive installations. His art is in the permanent collections of the Whitney Museum of American Art and the Museum of Modern Art (MoMA), which in
  • Jane Tingley is an artist, curator and Assistant Professor at York University. Her studio work combines traditional studio practice with new media tools - and spans responsive/interactive installation, performative robotics, and telematically