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Der bewegte Betrachter. Theorien der interaktiven Medienkunst
1997
Hünnekens, Annette. Der bewegte Betrachter. Theorien der interaktiven Medienkunst. Köln: Wienand Verlag, 1997.
From Kaleidoscomaniac to Cybernerd. Notes toward an Archeology of the Media
1997
Huhtamo, Erkki. From Kaleidoscomaniac to Cybernerd. Notes toward an Archeology of the Media Leonardo 30, no. 3 (1997): 221-224.
Digital Mosaics: The Aesthetics of Cyberspace
1997
Holtzman, Steven. Digital Mosaics: The Aesthetics of Cyberspace. New York: Simon and Schuster, 1997.
Circulating Images of Virtual Systems: Trodes, Gloves and Goggles in Scientific and Popular Cultures
1997
Ito, M. and Scott.S. Fisher. Circulating Images of Virtual Systems: Trodes, Gloves and Goggles in Scientific and Popular Cultures In Stereoscopic Displays and Virtual Reality Systems IV, edited by Scott S. Fisher and M.T. Bolas and J. O.
Das Internet und die Zukunft der Kunst: Immaterialität, Telematik, Videokonferenzen, Hypermedia, Networking, VRML, Interaktivität, Bildtelefone, Künstlersoftware, Telerobotik, Mbone und darüber hinaus
1997
Kac, Eduardo. Das Internet und die Zukunft der Kunst: Immaterialität, Telematik, Videokonferenzen, Hypermedia, Networking, VRML, Interaktivität, Bildtelefone, Künstlersoftware, Telerobotik, Mbone und darüber hinaus In Mythos Internet, edited by
Holopoetry und darüber hinaus
1997
Kac, Eduardo. Holopoetry und darüber hinaus Passauer Pegasus 15, no. 29/30 (1997): 106-119.
Origin and Development of Robotic Art
1997
Kac, Eduardo. Origin and Development of Robotic Art Art Journal 56, no. 3 (1997): 60-67.
The Art of Computer Programming
1997
Knuth, Donald. The Art of Computer Programming. Vol.Vol. 1. München: Addison-Wesely, 1997.
The Amazing Technicolor Dream Float
1997
McClellan, Jim. The Amazing Technicolor Dream Float Esquire (June 1997): 60.
Serious Games
1997
Morley, Andrew. Serious Games Contemporary Visual Arts 15 (1997): 66.
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