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Fulldome / VR & AR Lab - University InfrastructureEnvironment
2020
Kusch, Martin and Ruth Schnell. Fulldome / VR & AR Lab - University Infrastructure Environment In Ars Electronica 2020 - Festival for Art, Technology and Society, edited by Hannes Leopoldseder and Christine Schöpf and A. Wöran, 202-204. Berlin:
We are family
2013
On a large white platform, the artist has arranged the typical Christmas scenario of his parents’ home: the family members, furniture and carpet from the living room, Christmas decorations, presents, and letters from family members. The annual
reservoir_bots v.2 GameMod vor a VJ
2004
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2004
in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
Peter Flemming
Peter Flemming Curriculum vitae, March 2010 www.peterflemming.ca peter@peterflemming.ca all locations Canada, unless otherwise mentioned Artist statement I see what I make as the electromechanical equivalents of short stories. Instead of
Internationaler Videokunstpreis 1995
1995
Klotz, Heinrich and Wolfgang Lorenz and Christof Schmid, ed. Internationaler Videokunstpreis 1995. 1995 th ed.Karlsruhe, Germany: ZKM | Zentrum für Kunst und Medientechnologie Karlsruhe, 1995.
400s
2010
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2010
henrik menné 400s, 2010 Stearin, iron, wood, various electronics Supported by: The Danish Arts Council Committee for Visual Arts Courtesy: Galleri Tom Christoffersen, Copenhague this machine-sculpture is specially made for the exhibition and
Connected Cities: Kunstprozesse im Urbanen Netz
2000
Dinkla, Söke and Christoph Brockhaus. Connected Cities: Kunstprozesse im Urbanen Netz. Ostfildern-Ruit: Hatje Cantz, 2000.
vision.ruhr. Kunst Medien Interaktion auf der Zeche Zollern II/IV Dortmund
2000
Museen der Stadt Dortmund, ed. vision.ruhr. Kunst Medien Interaktion auf der Zeche Zollern II/IV Dortmund. Ostfildern-Ruit: Hatje Cantz, 2000.
Wirklichkeitsdiffusion. Wirklichkeitserfahrungen in der Kunst zwischen hyperreal und hypermedial
2000
Weibel, Peter. Wirklichkeitsdiffusion. Wirklichkeitserfahrungen in der Kunst zwischen hyperreal und hypermedial In Hypermental. Wahnhafte Wirklichkeit 1950 - 2000 von Salvador Dali bis Jeff Koons, edited by Bice Curiger and Christoph Heinrich,
Hardware, Software, ARTwear
1998
Blase, Christoph and Margaret Morse. Hardware, Software, ARTwear. Ostfildern-Ruit: Hatje Cantz, 1998.
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