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Networked Narrative Environments
2005
Zapp, Andrea. Networked Narrative Environments In ACM Siggraph Computer Graphics Conference/Networked Performance: How Does Art Affect Technology and Vice Versa, Los Angeles, CA: 2005.
Toshio Iwai
Toshio Iwai is a Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. In 1985,
Hsin Hsin Lin
Deeply rooted in art, music, mathematics and technology, Lin Hsin Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th
Networked Narrative Environments as Imaginary Spaces of Being
2004
Zapp, Andrea. Networked Narrative Environments as Imaginary Spaces of Being. Manchester, Liverpool: Manchester Metropolitan University and Foundation for Art and Creative Technology, FACT, 2004.
Art, Technology and Computer Science
1986
Ascott, Roy. Art, Technology and Computer Science In XLII Esposizione d´Arte: La Biennale di Venezia, edited by Maurizio Calvesi, 187-188. Venezia: Edizione La Biennale, 1986.
Knowbotic Research
Knowbotic Research is a German-Swiss electronic art group, established in 1991. Its members are Yvonne Wilhelm, Christian Hübler and Alexander Tuchacek. They hold a professorship for Art and Media at the University of the Arts in Zurich. Yvonne
Lawrence Malstaf
The work of Lawrence Malstaf can be situated on the borderline between the visual and the theatrical. After having studied industrial design, Lawrence Malstaf starts of in theatre. He designs scenographies for choreographers and directors as Benoît
Photography at the Interface
1996
Ascott, Roy. Photography at the Interface In Electronic Culture. Technology and Visual Representation, edited by Timothy Druckrey, 165-172. New York: Aperture, 1996.
Embodied virtuality: Or How to Put Bodies Back into the Picture
1996
Hayles, Katherine N.. Embodied virtuality: Or How to Put Bodies Back into the Picture In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and D. MacLeod, 1-28. Cambridge, MA: MIT Press, 1996.
Virtual Reality Technology
1994
Burdea, Grigore and Philippe Coiffet. Virtual Reality Technology. Hoboken, NJ: Wiley-IEEE Press, 1994.
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