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Bar Code Hotel
1996
Hoberman, Perry. Bar Code Hotel In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas Macleod, 287-296. Cambridge, MA: MIT Press, 1996.
Ethan Bach
Ethan Bach is internationally known for his media art which is primarily in immersive and interactive media. Bach received an MFA in Electronic Arts from Rensselaer Polytechnic Institute in 2008 and BA in Media Production from The Evergreen State
Andres Burbano
Andres Burbano is currently Associate Professor in the Department of Design at Universidad de los Andes. Burbano holds a PhD in Media Arts and Technology from the University of California Santa Barbara. "Burbano, originally from Colombia,
Luc Courchesne
Courchesne is an artist, designer and profesor at Université de Montréal, founding member of the Society for Art and Technology [SAT], board member of the Conseil des arts et des lettres du Québec and member of the Royal Canadian Academy of Arts.
Inherent Rights, Vision Rights
1996
Yuxweluptun, Lawrence Paul. Inherent Rights, Vision Rights In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeod, 315-318. Cambridge, MA: The MIT Press, 1996.
Gina Czarnecki
... aesthetics
that
question our...
Ursula Damm
Ursula Damm studied at the Art Academy in Düsseldorf, followed by postgraduate studies at the Academy of Media arts in Cologne. Early sculptures were models of space and time, developed in a bodily experience. In the 1990s installations were
Field Recording Studies
1996
N
aim
ark, Michael. Field Recording Studies In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
Placeholder
1996
Laurel, Brenda and Rachel Strickland. Placeholder In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
Immersed in Technology: Art and Virtual Environments
1996
Moser, Mary Anne and Douglas MacLeod, ed. Immersed in Technology: Art and Virtual Environments. Leonardo Book Series, Cambridge, MA: The MIT Press, 1996.
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