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Plasm: Above the Drome
1991
-
1991
Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
Plasm: A Nano Sample
1988
-
1988
A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
Mimetic Starfish
1999
-
2000
The Mimetic Starfish is a virtual creature, projected onto a large circular table. It reacts to visitors hand gestures in a life-like manner, slowly extending a tentacle towards a gently moving hand, or receding rapidly in an impulsive manner if the
BRAINSONGS - WELCOME TO MY BRAIN
2001
-
2002
... The
art
ist Teresa Wennberg, known above all for her pioneering
video
pieces and her complex multi media installations with... fool the brain into experiencing other "realities". The
art
ist Teresa Wennberg, known above all for her pioneering
video
pieces...
linescape.cpp
2002
-
2002
...enter project here:
art
port.whitney.orgScroll down to the bottom of the code to launch its results.Commissioned by the Whitney Museum
Forest Walk
1991
...Forest Walk
Art
ist: Janet CardiffComment:
The Dark Pool
1995
-
1996
Internetproject, have a look at http://www.banffcentre.ca/WPG/nmsc/DarkPool/index.html
MK
2004
-
2004
Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen, human actor. (source: www.schkolne.com)
An Explicit Volume
2001
-
2001
... was shown as p
art
of OctoberFest in association with Battersea
Art
s Centre in London in 2001 and has been presented at the Ferens
Art
...
The Crystal Method
2003
-
2003
Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen. (source: www. schkolne.com)
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