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Dejan Grba
Dejan Grba's research in new media art combines mutually inspired artistic and theoretical work. In art projects, he explores the creative, technical and relational aspects of generative systems by defining new ways to interrelate the material and
ICONOgraphy
2003
ICONography is an independently curated exhibition exploring the computer icon (desktop or other) as a defining element of the entire construction of computational culture, and one that resonates strongly with the place of the computer icon in the
Glove Screen
1967
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1967
This work was one of three performances during the exhibition This is no Thing - This is a Situation of Opportunity at the Kingly Street Gallery in London. Viewers could interactively control the inflation and deflation of transculent white surgical
FLOOR | PISO
2007
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2013
FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the
Video Narcissus
1987
video
A video monitor on the floor faces upwards and over its screen there is a transparent container filled with water. At the center of this container is an opening through which a bubble of air can be electronically released causing the water to ripple
US Department of Art and Technology
2001
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2008
The "US Department of Art & Technology" is an artist-led, virtual government agency. The US DAT functions as a conduit between the arts and the broader political and economic culture for facilitating the artist' need to extend aesthetic inquiry
Digitale Skulptur – Follow the Unknown
2018
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2018
Eine Skulptur schwebt in einer digitalen Umgebung im Raum und verändert dabei ständig ihre Größe oder Oberflächenbeschaffenheit. Solch ein Bildwerk kann in der realen Welt mit ihren physikalischen Gegebenheiten nicht existieren. Diese Möglichkeiten
Another Time, Another Space
1993
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1993
Another Time, Another Space (1993) is an interactive installation devised for Antwerp Central Station, Belgium. The installation used 15 video cameras to capture live images of visitors to the station; 30 computers manipulated the video feeds output
Kwangju Biennale 2004
2004
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2004
"The Gwangju Biennale 2004 is a cultural forum that experiments with established cultural practices that are centered around the art specialist and cultural power, specifically, artist and curator. To subvert the existing hierarchy, we deploy new
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
1995
Boulic, Ronan and Tolga K. Capin and Zhiyong Huang and Prem et. al. Kalra. The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters In Proceeding Computer Graphics Forum ´95, edited by Computer Graphics
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