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  • Fleischmann, Monika and Wolfgang et. al. Strauss. Murmuring Fields - the making of e-MUSE DESIGN, I3 Magazine, EU ESPRIT projects (1998).
  • Prophet, Jane. Imag(in)ing the Cyborg In Desire by Design: Body, Territory and New Technologies, edited by Cutting Edge Research Group, 51-60. London, UK: IB Taurus, 1998.
  • Dr Alan Dunn studied at Glasgow School of Art and The Art Institute of Chicago. He was curator of The Bellgrove Station Billboard Project (Glasgow, 1990-91), lead-artist on the tenantspin project (Foundation for Art & Creative Technology, Liverpool
  • F.A.B.R.I.CATORS is a digital media company specializing in: Interactive Technology, Virtual Reality, Interactive Media, Networking, Robotics, Digital Media and Integrated Media. The company operates in the fields of: Art, Design, Architecture,
  • is an artist, filmmaker and musician based in Glasgow. He studied printmaking at Duncan of Jordanstone College of Art and Design in Dundee. He creates cinematic collages that have often been linked to the British Free Cinema movement of the 1950s.
  • Barfield, Woodrow and Thomas A. Furness. Virtual Environments and Advanced Interface Design. Oxford: Oxford University Press, 1995.
  • Cruz-Neira, Carolina. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE (1993).
  • Flusser, Vilém. Die Revolution der Bilder. Der Flusser-Reader. Zu Kommunikation, Medien, Design. Köln: Bollmann Verlag, 1995.
  • Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
  • //////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the