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  • Caraës, Marie-Haude and Chloé Heyraud. Jardin & design. Saint-Étienne: Cité du design/Actes sud, 2010.
  • Thiel, Tamiko. The Design of the Connection Machine Design Issues 10, no. 1 (Spring 1994): 5-18.
  • Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
  • Matt Pyke (b. 1977, UK) formed the multi-disciplinary design studio Universal Everything after many years with seminal design agency The Designers Republic. Universal Everything features an ever-growing network of programmers, artists, designers and
  • Waldvogel is an architect and a specialist on the senses of perception as they relate to the digital realm. Her work explores the nature of multi-sensory experiencing and expression, with a particular focus on the feelings, emotions, and thoughts
  • Neal White works across media, and in no particular medium at all – creating projects with the Office of Experiments that develop collaborative, social and critical spaces using art methods and art materials. His work operates along the fine line
  • Huhtamo, Erkki. Pre-envisioning Mediatecture: A Media-archaeological Perspective In Mediatecture: The Design of Medially Augmented Spaces, edited by Christoph Kronhagel, 20-27. Vienna/New York: Springer, 2010.
  • Bolter, Jay David and Diane Gromala. Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Cambridge, MA: MIT Press, 2003.
  • Andrea Zapp, born in Germany, is an internationally exhibiting media artist working across many platforms, such as “Networked Installation Stages”, art installations that are mixing and referencing real, virtual and online spaces; “Media, Miniature
  • Chris Ziegler (*1963, Karlsruhe, D) is media artist and director since early 1990‘s of numerous international collaborations of interdisciplinary projects in the field of new media with the performing arts. He holds a Diploma in Architecture,