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MOCKUP MODEL, MOCKUP MODEL 2
2012
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2013
3D printed object 200 x 120 x 120mm each MOCKUP MODEL: 3D plaster print, polymer plaster, 23 carat gold leaf; MOCKUP MODEL 2: 3D FDM print, polyamide, chrome-plated In co-production with Veronika Schnell The object 'MOCKUP MODEL' is based on the
the leap
1998
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1998
The Leap carries out a new interpretation of Norwegian national symbols: Henrik Ibsen's "Peer Gynt", Edvard Grieg's music to the play and The Norwegian mountain wilds. In the installation these functions as condensed symbols of our
February 29, 1993 v02
1993
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1993
Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1993 Victor: I got a whimsical satisfaction in naming this
"Aesthetics, Politics and Economics of Attention. The New Role of the Artist in Public Space at the Digital Era", "Transformation, Innovation, and Leap Development"
2014
Event: "Aesthetics, Politics and Economics of Attention. The New Role of the Artist in Public Space at the Digital Era", "Transformation, Innovation, and Leap Development"Institution: BIT’s 1st Annual Global Congress of Knowledge Economy 2014
Hiroshi Ishii
Hiroshi Ishii is the Jerome B. Wiesner Professor of Media Arts and Sciences, at the MIT Media Lab. He joined the MIT Media Lab in October 1995, and founded the Tangible Media Group. He currently directs the Tangible Media Group, and he co-directs
Body Controlled
2012
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2012
Event: Body ControlledInstitution: LEAP (Lab for Electronic Arts and Performances) Comment:
Art Takes a Genetic Engineering Leap
2000
Manier, Jeremy. Art Takes a Genetic Engineering Leap Chicago Tribune , no. 19 (September 2000): Section 2, p.3.
bubbles
1998
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2000
Interacting with virtual bubbles is quite simple...you just walk in front of the projectors light beam and cast your shadow onto the projection screen. The bubbles will recognize this shadow and bounce off its outlines, at the same time emitting
E-Sparks
2001
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2005
The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to
Network Neuro-Baby
1995
Neuro-Baby is a communication tool with its own personality and character. Through emotional modeling, it reacts to changing voices, handshake intensity, and facial expressions. Artificial neural networks allow the system to "learn" from individual
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