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A-Volve: An Artificial Life Environment
1995
... An Artificial Life Environment In CNIASE´95, conference
pro
ceedings. Guyana, Venezuela, Guyana: CNIASE, 1995.
Interactive Plant Growing
1993
... Mignonneau. Interactive Plant Growing In Siggraph ´93 Visual
Pro
ceedings, , 164-165. New York: ACM, 1993.
Population Dynamics of Digital Organisms
1991
.... S.. Population Dynamics of Digital Organisms In Artical Life II - Video
Pro
ceedings, edited by Christopher G. LangtonRedwood City, CA:...
The Virtual Balance: An Input Device for Virtual Reality Environments
1997
... Balance: An Input Device for Virtual Reality Environments In
Pro
ceedings of the 6th Interfaces, Man-machine interaction, La Lettre...
Interfacing Cultural Heritage
1999
... and Vladimir Yelistratov. Interfacing Cultural Heritage In
Pro
ceedings of Eurographics Multimedia '99, edited by N. Correia and...
Through Artificial Neural Networks into Virtual Realities
1994
... Through Artificial Neural Networks into Virtual Realities In
Pro
ceedings of "International Conference on Applied Synergetics and...
IKI-IKI Phone: a Multi-user Alife Art Game for Mobile Phones
2001
... Conference on Multimedia and Expo (ICME 2001), Conference
Pro
ceedings, Tokyo: 2001.
Virtual Perspective and the Artistic Vision: A Genealogy of Technology, Perception, and Power
1997
... Genealogy of Technology, Perception, and Power In ISEA´96 -
Pro
ceedings of International Society for Electronic Art, edited by...
Creating and Communicating with Virtual Life on Mobile Phones
2001
... on Systemcis, Cyberneticx and Informatics, Conference
Pro
ceedings, , 64-70. Orlando: International Institute of Informatics...
Evolving autonomous software agents
1994
...Ray, Tom. Evolving autonomous software agents In
Pro
ceedings of the 3rd IEEE International Workshop on Robot and Human Communication - July...
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