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  • ...Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
  • Temos uma Questão! -
    ...In preparation for hosting the 2016 Olympic Games, Brazilian officials promised to clean up Guanabara Bay, where sailing, rowing and windsurfing competitions will be held. The water is heavily polluted, with nearly 70% of Rio de Janeiro’s untreated sewage going...
  • ... important role in everyday life. Different fields of application, such as the 3D-supported monitoring of operations, video games, trauma therapy, and the digitization of lost cultural goods, are proof of the ongoing impact virtual spatial images have in...
  • ... Press and articles in Art Monthly and British Council Magazine. In 1996-97 she curated the seminal exhibition Serious Games at the Laing Art Gallery in Newcastle and the Barbican Art Gallery in London.
  • ...20 years Chair Professorships for Image Science. More than 350 lectures and keynotes worldwide, including Olympic Games culture program and G-20 Summit. Grau's “Virtual Art. From Illusion to Immersion”, MIT Press 2003 (Book of the Month, Scientific American) is with...
  • ... His research interests are primarily in the areas of digital technology in art education, digital visual culture, digital games, and mobile digital media. Dr. Sweeny is the author of Dysfunction and Decentralization in New Media Art Education...
  • ... DIANA MARIA G and Liliam Beatriz MASCHIO and Dulcinéia Novaes Felizardo VIEIRA. Muito além das imagens e Reengenharia da Cultura nos games: jornalismo operativo e sistemas enativos em práticas colaborativas transdisciplinares de Arte e Tecnociência TRÍADE:...
  • ... element of today’ s world, and highlighting its necessity for our contemporary societies. Following the exhibitions GAMEWORLD and PLAYWARE, that reflected respectively on the different playful and social sides of gaming creativity and interactive art,...
  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..