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  • ...20 years Chair Professorships for Image Science. More than 350 lectures and keynotes worldwide, including Olympic Games culture program and G-20 Summit. Grau's “Virtual Art. From Illusion to Immersion”, MIT Press 2003 (Book of the Month, Scientific American) is with...
  • ... His research interests are primarily in the areas of digital technology in art education, digital visual culture, digital games, and mobile digital media. Dr. Sweeny is the author of Dysfunction and Decentralization in New Media Art Education...
  • ... DIANA MARIA G and Liliam Beatriz MASCHIO and Dulcinéia Novaes Felizardo VIEIRA. Muito além das imagens e Reengenharia da Cultura nos games: jornalismo operativo e sistemas enativos em práticas colaborativas transdisciplinares de Arte e Tecnociência TRÍADE:...
  • ... element of today’ s world, and highlighting its necessity for our contemporary societies. Following the exhibitions GAMEWORLD and PLAYWARE, that reflected respectively on the different playful and social sides of gaming creativity and interactive art,...
  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..