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egaku
2002
-
2003
egaku i
s a
tabletop user interface designed to enhance the ideation process with
sea
mless image management tools. Designers sketch idea
s a
s the system captures high-resolution images of the sketche
s a
nd organizes them in a tran
spa
rent image
Sta
ges Elements Humans
1998
-
1998
As you enter into the
spa
ce you are confronted with a dramatic and disturbing combination of image
s a
nd sound. A wall of figures, naked and
sta
ring straight at the audience
spa
n the width of the gallery
spa
ce. The life size figures initially
Topobo
2003
-
2004
Topobo i
s a
3D constructive assembly system with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topobos coincident physical input and output behaviors. By
sna
pping together a combination of
Angels
1994
-
1994
The work uses remote vi
sua
l sensing techniques to track the viewer. The position of the viewer in front of the image controls the activity of the figure
s a
cross the bottom of the screens. The viewer
s a
ction
s a
lso control their ability to talk, as
8520 S.W. 27th Place
2004
-
2004
8520 S.W. 27th PL i
s a
n in
sta
llation about the pointlessness of our never ending decision making process: choosing between left or right, brown shoes or black shoes, K-mart or Wal-mart. The exhibit features modified Dancing Hamster Toys, originally
Drawing Machine 3.1415926 v.2
2001
-
2001
Drawing Machine 3.1415926 v. 2 explores the notion of generative art or art that make
s a
rt on its own. The piece consists of a three tiered mobile sculpture that is driven by the vibration of a motor. This vibration is controlled in two ways. First
Innovation Forum
1998
-
1999
The INNOVATION FORUM i
s a
n issue-based interactive multimedia forum on innovation and technology that solicits real-time comments from its viewers. The exhibit features real-time ability for visitors to record and playback audio/video comments.
Sand
Sca
pe
2002
-
2003
Sand
Sca
pe i
s a
tangible interface for designing and under
sta
nding land
sca
pes through a variety of computational simulations using sand. Users view these simulation
s a
s they are projected on the surface of a sand model that represents the terrain.
Gaude Mihi
2008
-
2009
Blending into society, robot
s a
re now becoming more and more life-like. They are claiming to be acting as moral agent
s a
nd have now the ability and desire to experiment social activitie
s a
nd pleasures. Thus this rocking robot « Gaude Mihi » 2008
Do robotic cats dream of electric fish?
2007
-
2007
Nemo, the robotic fish, is swimming imperturbably in the screen, which is his fish tank as well. The robotic cat is sitting in front of the screen and he is watching it as he was looking at a real fish swimming in a real tank. Time to time he
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