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  • Face to Facebook texts from www.face ‐ to ‐ facebook.net by Paolo Cirio and Alessandro Ludovico. 2011 Logline: Stealing 1 million Facebook profiles, filtering them with face ‐ recognition software and then posting them on a custom ‐ made dating
  • Magic Forest. 2002. Was made for the exhibition Head On in 2002, a show at the Science Museum on neurology and the brain. The work was produced in collaboration with Wellcome Foundation. The final work is a dream-like journey through a sea of
  • Functional Portraits -
    "Artists have been trying to represent in portraits not only the physical appearance of the subject, but also characteristics of the personality, by using the pose, elements in the composition, and even the choice of technique. Science has developed
  • The Connection Machine was the first commercial computer designed expressly to work on simulating intelligence and life. A massively parallel supercomputer with 65,536 processors, it was the brainchild of Danny Hillis, conceived while he was a
  • Duende Diagram -
    A cartographic map of the different flows that constitute my theories of a becoming cultured brain. More specifically how noise and improvisation through their bringing about difference and variation in the cultural landscape producing other neural
  • SKOR | Foundation for Art and Public Domain Two neon signs are superimposed one upon the other. One in green says "Resistance is Fertile", while another one in red says "Resis tance is Futile". When one sign is lit, the other statement is quiescent.
  • Brainwash - video
    In Brainwash the actor and audience watch the turning of a black and white striped drum. This drum is both an early cinematic zoetrope and a diagnostic neurological tool. Certain individuals suffer from cerebellar tumors and strokes leading to a
  • HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make
  • Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons
  • BrainWave Drawings/Non-verbal communication: on an oscilloscope, one person is emitting brainwave data via the x-axis, the other via the Y-axis; when both emit the same brainwave pattern simultaneously, a circular configuration or Lissajous pattern