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  • Reinhuber, Elke. Face Value – the Artistic Value of Currencies In Virtualities and Realities . New Experiences, Art and Ecologies in Immersive Environments, edited by Rasa Šmite and Raitis ŠmitsLiepāja: RIXC/Mākslas pētījumu laboratorija, Liepāja
  • DOMINGUES, DIANA MARIA G and Anderson MACIEL and Henrique DEBARBA and Jeronimo G GRANDI and Luciana P NEDEL. WindWalker: using Wind as an orientation tool in virtual environments SVR 2009 – XI Symposium on Virtual And Augmented Reality (2009):
  • Alvaro, Sandra. Artistic production and embodied information. Tracking Spaces of Transformation In VIRTUALITIES AND REALITIES New Experiences, Art and Ecologies in Immersive Environments, edited by Raitis Smits and Rasa Smite: RIXC, 2019.
  • Event: Installations 3D et environnements interactifsInstitution: Goethe institutComment:
  • The European Media Art Festival was held under this name for the first time in the European Film and Television Year of 1988. The concept envisaged offering visitors and participating artists an informative programme by jointly presenting different
  • Nature -
    I created Design By Numbers during in a time when getting artists and designers to program the computer was just beginning to become in vogue. I spent most of the earlier half of the 1990's espousing the importance of getting beyond the tools, and
  • INsideOUT -
    This performance is about the materialization of the performer’s thoughts and feelings on the stage. In the performance, imagination becomes spatial. The stage is a place for the appearance of the invisible. Yasu Ohashi says: “the actors aim at our
  • (W)orld Currency -
    "This artwork illustrates a global currency through the creative formulation of an equation and a trading algorithm for the currency exchange market. The visionary creation of algorithmic trading combines art with the material that governs
  • Anders, Peter. Envisioning Cyberspace: Designing 3D Electronic Spaces. New York: McGraw-Hill, 1998.
  • Thomas Ray is scientist and researcher working in the fields of Artificial Life, Evolution and the Human Mind. He serve as a collaborator in the media art group Knowbotics Research. He write a generative computer program called Tierra that emulate