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  • despain, Cara. All American: Defining Ourselves in a Time of Change Artpulse Magazine (July 2009).
  • Behave -
    This work examines the ways we communicate through our behavior. Commissioned by Rebo High Definition Studios, New York, it is the first example of computer animation recorded to the HDTV (High Definition Television) format. Animation was
  • Day of the Figurines -
    Day of the Figurines is funded by the European Commission's IST Programme. It is part of the 'City as Theatre' workpackage of the IPerG project, a large European consortium led by Blast Theory, SICS - Swedish Institute of Computer
  • Epiphanies - video
    My first net.art piece, Epiphanies is a conceptual Google Hack inspired by James Joyce’s definition of the epiphany. It is considered as one of the very first pieces of “Google Art”, probably the first… In 2001, Google wasn’t yet the Internet
  • Artpool
  • In our post-future era of acceleration and densification of information, the state and nature of being live and online becomes one of the crucial definers of our social presence. Response and action are compressed into an existential here and now
  • “get.real” addresses the complex interrelationship of nature/life and technology, literally drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mother’s body and, yet, its (virtual) presence exceeds these
  • Conception et direction artistique du projet Fresque numérique haute définition par Alain Escalle Conception muséographique des dispositifs interactifs Programmes multimedia en collaboration avec Hyptique Mise en musique du cloître
  • Explosions in the Sky -
    The video is a game between pressures: the atmospheric pressure, the artificial pressure and the digital com-pressure; the result are fragments, material, picture and sound units. The bottom and the top seems fighting but, in reality, this is their
  • An Engine of Many Senses is a generative computational work exploring the history and potential future of the computer. It includes a series of media elements that combine and recombine over time -- 3d images, 2d stills, generative audio, generative