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CADcast
2000
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2001
CADcast is a system for projecting instructions into 3-D workspaces. It supports users in constructing three dimensional structures with greater efficiency and more accuracy. The system also supports improved coordination between the design and
bottlogues
1999
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2000
Glass bottles have been a part of human culture for thousands of years, serving both practical and aesthetic functions. The "bottles" project explores the transparency of an interface that weaves itself into the fabric of everyday life. Seamless
Stockspace
2009
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2009
Generator.x is a curatorial platform exploring the use of generative strategies and software processes in digital art, architecture and design. It focuses on a new generation of artists and designers who embrace code as a way of producing new forms
Bricks
1995
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1995
Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or attached to virtual
ClearBoard
1990
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1995
ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
TeamWorkStation
1990
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1995
TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
Study for a Mirror
2008
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2008
The founding members of rAndom International: Hannes Koch (b. 1975, Germany), Florian Ortkrass (b. 1975, Germany) and Stuart Wood (b. 1980, UK) met while at Brunel University in 2002 and went on to study together at the Royal College of Art, London.
handSCAPE
1998
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1999
HandSCAPE is a vectorizing digital tape measure as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with computer graphics. Using embedded orientation-sensing hardware, HandSCAPE captures
metaDESK
1996
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1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,
PSyBench
1997
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1998
PSyBench is a general platform for creating distributed Tangible Interfaces for collaborative design. Objects on an augmented tabletop are physically synchronized with identical objects on a remote table, allowing distant users to cooperatively
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