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  • La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos
  • TI -
    C.E.B. Reas lives and works in Los Angeles. His work focuses on defining processes and translating them into visualisations. Since 2001, he has developed Processing, an open-source programming environment, with Ben Fry. Both Reas and Fry have
  • Brian Mackern (Uruguay) is a new media artist, developer and designer of digital and hybrid net based art projects since 1995. Musician, composer and developer of autogenerative and reactive sound visual structures and environments. His art practice
  • Watz is an artist based in New York and Oslo. He works extensively with generative design and code to explore the creative outputs of virtual spaces defined by rule-based systems and visual abstraction through generative systems. In 2005 Watz
  • Anders, Peter. Anthropic Cyberspace: Defining Electronic Space from First Principles Leonardo 34, no. 5 (2001): 409-416.
  • Event: CHIK TEK 97: Women Artists Defining TechnologyInstitution: CADRE Institute, San Jose State UniversityComment:
  • Defining Lines -
    Event: Defining LinesInstitution: Manifesta 4 - Frankfurter KunstvereinComment:
  • “On the Road”, consists of twelve lenticular panels that explore the cinematic narrative potential of the photographic image in non-electronic form. The exhibition’s title “On The Road” makes reference to the defining work of the Beat Generation’s
  • Hall, Matthew and Alex Betts and Donna Cox. The Visible Radio: Process Visualization of a Software-Defined Radio In IEE Visualization, edited by Minnesota IEEE Press Minneapolis, 21. Minneapolis, Minnesota: 2005.
  • Substance -
    We live today in an age of simulation as coined by French sociologist Jean Baudrillard. According to him, simulation is defined as the coinciding of appearance with reality. Thus, the boundaries between fiction and reality are blurred and