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  • Dejan Grba's research in new media art combines mutually inspired artistic and theoretical work. In art projects, he explores the creative, technical and relational aspects of generative systems by defining new ways to interrelate the material and
  • Hamilton Mestizo work primarily explores the interfaces of arts, science and technology and their critical, ecological, and social-political implications. In the last decade, Mestizo has combined his artistic practice with education and research
  • Weibel, Peter, ed. Olafur Eliasson: Surroundings Surrounded - Essays on Space and Science. Cambridge, MA: The MIT Press, 2002.
  • Ascott, Roy. The Technoetic Dimension of Art In Art @ Science, edited by Christa Sommerer and Laurent Mignonneau, 279-290. New York: Springer Verlag, 1998.
  • Matsuoka, Seigow. The Science of the Beauties of Nature. Tokyo: Shunjusha, 1994.
  • Tosa, Naoko. Expression of Emotion, Unconsciousness with Art and Technology In Affective Minds, edited by Giyoo Hatano and Naoyuki Okada and Hiritaka Tanabe, 183-201. Philadelphia: Elsevier Science Health Science Division, 2000.
  • Knowbotic Research is a German-Swiss electronic art group, established in 1991. Its members are Yvonne Wilhelm, Christian Hübler and Alexander Tuchacek. They hold a professorship for Art and Media at the University of the Arts in Zurich. Yvonne
  • Aaron Koblin, creator of the interactive version of House of Cards, on display in the exhibition, is an artist specialising in data visualisation. Koblin’s work has been shown at international festivals including Ars Electronica, SIGGRAPH, OFFF, the
  • Kusahara, Machiko. Transition of Concept of Life an Art and Culture from Automata to Network In Art@Science, edited by Christa Sommerer and Laurent Mignonneau, 99-119. New York, Wien: Springer Verlag, 1998.
  • Fischlin, Daniel and Andrew Taylor. Cybertheatre, Postmodernism, and Virtual Reality Science Fiction Studies 21.1 (1994): 1-23.