Archive Search

  • Salter, Chris and Karmen Franinovic. The Poetics of Sonic Interaction Design In Sonic Interaction Design: Process and Products, edited by Karmen Franinovic and Stefania SerafinCambrigde, MA: The MIT Press, 2013.
  • Paula Perissinotto is an accomplished and experienced curator and festival organizer who has made significant contributions to the field of new media, contemporary art, and digital culture. Her work with the FILE International Festival of Electronic
  • PLANCTON was founded in the 1994 by a group of three artists (Annunziato, Pierucci and Gemma de Julio) and started the activities with a series of artworks and experiments on expressive languages based on the fusion of different media (video, music,
  • Chris Salter. Dramaturgies of Sound: Interactive Sound Design in Live Performance In Proceedings for the 1st International Workshop in Sonic Interaction Design, Florence, Italy: 2008.
  • Ashby, William Ross. Design for an Intelligence Amplifier In Automata Studies, edited by Claude Shannon and J. Mc Carthy, 215 - 234. Princeton, New Jersey: Princeton University Press, 1956.
  • Grau, Oliver. Media Art & Digital Humanities Technology Imagination Future: Journal for Transdisciplinary Knowledge Design 4, no. 1 (2010): 1-22.
  • Daniela Alina Plewe is a media artist, professor and entrepreneur. She had a Phd from Sorbonne Paris and a M.A. in Experimental Media Studies from the University of Arts Berlin and a B.A. in Philosophy- Artificial Intelligence/Logics. She works in
  • The founding members of rAndom International: Hannes Koch (b. 1975, Germany), Florian Ortkrass (b. 1975, Germany) and Stuart Wood (b. 1980, UK), met while at Brunel University in 2002 and went on to study together at the Royal College of Art,
  • Thomas Ray is scientist and researcher working in the fields of Artificial Life, Evolution and the Human Mind. He serve as a collaborator in the media art group Knowbotics Research. He write a generative computer program called Tierra that emulate
  • Mark Reany is a pioneer in virtual reality theater and the Director of the Institute for the Exploration of Virtual Realities in the University of Kansas. He produced virtual scenarios, avatars, telepresence and real-time simulations in theatrical