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Face Value – the Artistic Value of Currencies
2019
Reinhuber, Elke. Face Value – the Artistic Value of Currencies In Virtualities and Realities . New Experiences, Art and Ecologies in Immersive Environments, edited by Rasa Šmite and Raitis ŠmitsLiepāja: RIXC/Mākslas pētījumu laboratorija, Liepāja
WindWalker: using Wind as an orientation tool in virtual environments
2009
DOMINGUES, DIANA MARIA G and Anderson MACIEL and Henrique DEBARBA and Jeronimo G GRANDI and Luciana P NEDEL. WindWalker: using Wind as an orientation tool in virtual environments SVR 2009 – XI Symposium on Virtual And Augmented Reality (2009):
Artistic production and embodied information. Tracking Spaces of Transformation
2019
Alvaro, Sandra. Artistic production and embodied information. Tracking Spaces of Transformation In VIRTUALITIES AND REALITIES New Experiences, Art and Ecologies in Immersive Environments, edited by Raitis Smits and Rasa Smite: RIXC, 2019.
Last Life
2010
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2010
Connectez votre webcam qui filme une partie de votre vie, de votre environnement ou du monde réel alentours. Le Reality Show appliqué au jeu vidéo en ligne Votre webcam devient une fenêtre dans Last Life, la dernière vie, la votre. Si les autres
Parcours multimédia de l'Abbaye Royale de Fontevraud
2000
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2000
Conception et direction artistique du projet Fresque numérique haute définition par Alain Escalle Conception muséographique des dispositifs interactifs Programmes multimedia en collaboration avec Hyptique Mise en musique du cloître
Design comportemental et scénario d’environnement, Design moi un robot
2012
Event: Design comportemental et scénario d’environnement, Design moi un robotInstitution: round table, Cité du DesignComment:
De l'art virtuel, le quotidien augmenté
2002
Event: De l'art virtuel, le quotidien augmentéInstitution: La nouvelle interaction homme environnement, Séminaire X Aristote, Ecole PolytechniqueComment:
Installations 3D et environnements interactifs
2002
Event: Installations 3D et environnements interactifsInstitution: Goethe institutComment:
Nature
2007
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2007
I created Design By Numbers during in a time when getting artists and designers to program the computer was just beginning to become in vogue. I spent most of the earlier half of the 1990's espousing the importance of getting beyond the tools, and
INsideOUT
2009
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2013
This performance is about the materialization of the performer’s thoughts and feelings on the stage. In the performance, imagination becomes spatial. The stage is a place for the appearance of the invisible. Yasu Ohashi says: “the actors aim at our
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