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  • Licklider, Joseph Carl Robnett. The Computer as a Communication Device Science and Technology (April 1968).
  • Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming
  • [epidemiC] is a network of people working in sectors as diverse as art, computer science, anthropology, communication, history, and economy. [epidemiC] explores the phenomena arising from the intrusion of computer science's cultural behaviors into
  • Sommerer, Christa and Laurent Mignonneau, ed. Art @ Science. Wien, New York: Springer Verlag, 1998.
  • Ray, Tom. Evolution as Artist In Art@Science, edited by Christa Sommerer and Laurent Mignonneau, 81-91. New York, Wien: Springer Verlag, 1997.
  • Grau, Oliver. Kunst der Natur Spiel des Lebens, Rezension von Christa Sommerer und Laurent Mignonneau (Hg.): Art@Science Die Zeit (October 1998): 55.
  • Laura Dekker’s research-based art practice considers the reciprocal roles of technologies in how we experience, make sense of, cope with, and construct ourselves and our world. She explores these ideas through interactive installations, combining
  • Having originally qualified in Fine Art at Trent Polytechnic, Nottingham U.K, from 1997 I began to combine computing with creative work at Loughborough University's computer science Human-Computer Interface department. Around 2000 this produced two
  • Fleischmann, Monika and Wolfgang Strauss. Images of the Body in the House of Illusion In Art@Science, edited by Christa Sommerer and Laurent Mignonnau: Springer, 1998.
  • Stafford, Barbara M.. Artful Science: Enlightenment Entertainment and the Eclipse of Visual Education. Cambridge, MA: The MIT Press, 1994.