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  • Arns, Inke. Interaktion, Partizipation, Vernetzung: Kunst und Telekommunikation http://www.medienkunstnetz.de/themen/medienkunst_im_ueberblick/kommunikation/5/ [18.08.2015].
  • In the installation "Industrial Evolution," users can interact with historic images from the time of the Industrial Revolution. Images of factories, mines, assembly lines, production facilities and related administration facilities show the
  • the beehive -
    In a floot of information words and pictures seem to lose their credibility. Does the culture disappear in the media society? - The beehive is a internet based project creating a web of thoughts. 32 animated and/or
  • On 9 January 2024 we celebrate 20 years of UpStage! UpStage has playfully persisted for two decades of cyberformance adventures. Since its launch on 9 January 2004, UpStage has provided an accessible, artist-led online venue for collaboration,
  • Malani's work is influenced by her experiences as a refugee of the Partition of India. She places inherited iconographies and cherished cultural stereotypes under pressure. Her point of view is unwaveringly urban and internationalist, and unsparing
  • "Touch me"
    The work "Touch me" of Alba D'Urbano from 1995 is an interactive digital video installation where a monitor with touch screen, a video camera and a computer are mounted on a platform. The monitor with the touch screen is visible for the visitors at
  • When a visitor steps on one of the 32 sensors on the floor, a screen in front of her shows one of four little digital worlds, that are partly controllable by the viewer. Hypothetical creatures, autonomous and life-like, live in these worlds.
  • After Pey-Chwen Lin completed the “Making of Eve Clone I”, she created an interactive installation, the “Great Image of Eve Clone”, to further explore the relationship between humans and Eve Clone — the way a human gave life to Eve Clone is similar
  • 1,4..19 -
    Animal experimentation is a common practice for people. We have used the standard metaphor of a mouse in a labyrinth to study the mechanics of how reality of shaped. The mouse is rigidly influenced by its own unrealized reality. We observe how it
  • After Pey-Chwen Lin completed the “Making of Eve Clone I”, she created an interactive installation, the “Great Image of Eve Clone”, to further explore the relationship between humans and Eve Clone — the way a human gave life to Eve Clone is similar