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FIVARS 2022 Spotlight – Klaxon. My Dear Sweet Friend
2022
FIVARS. FIVARS 2022 Spotlight – Klaxon. My Dear Sweet Friend https://fivars.net/spotlight/fivars-2022-spotlight-klaxon-my-dear-sweet-friend/.
Mon Ami Bleu
2023
Mon Ami Bleu, by Fortunat Frölich (music) + Myriam Thyes (animation), 3D HD video, stereoscopic 3D animation, 3D sound, 13:55 Mon Ami Bleu (My Blue Friend) – a multimedia contemplation of a painting. The composer Fortunat Frölich and the video
Watch Out!
2002
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2002
The World wide Panoptikon increases global exposure. Is Big Watcher b[r]othering us? Should we be afraid of being seen or should we enjoy the World's transparency as a way of proclaiming everyone's difference? In Watch Out!
Molecular Invasion
2002
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2004
Molecular Invasion was a participatory science-theater work done in cooperation with students from the Corcoran School of Art and Design and exhibited at the Corcoran Gallery, Washington, DC. In this work, CAE/da Costa/Pentecost and selected
Tele-touch
1996
Tele-Touch explores the notion of human touch and telepresence in a computer networked environment. It consists of a jacket equipped with wireless touch output devices that allow the person wearing the jacket to be touched by visitors to the
Mobile Unit
2001
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2001
video
MOBILE UNIT 2001 The basic goal of the Mobile Unit is to provide a fully-fledged networked multimedia environment, which can be set up in any space without a direct Internet connection. This environment should enable people to display, edit and
Friendly Alien: Object and Interface
2006
Manovich, Lev. Friendly Alien: Object and Interface http://manovich.net/index.php/projects/friendly-alien.
European Media Art Festival 1991
1991
This year, EMAF took a look beneath the "surface" and shed light on the handling of media from a variety of perspectives. No- und low-budget productions from the independent scene met films and videos produced with commercial cinema and
IKI-IKI Phone
2001
IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care
Things Spoken
1999
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1999
Most people collect objects during their lives. These can be gifts, souvenirs, momentos, personal artifacts, found things, etc. Their significance for their 'collectors' are usually contextual and personal. This CD-ROM presents a
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