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  • Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
  • Karina Smigla-Bobinski works as intermedia artist with analogue and digital media. She produces and collaborates on projects ranging from kinetic sculptures, interactiveinstallations, art interventions, featuring mixed reality and interactive art
  • Karsten Schmidt, also known as Toxi, is the director of Post Spectacular, the London-based design studio. At the heart of his practice lies the use of code as a creative tool and open-source technologies. Schmidt believes in building his own tools,
  • Between dream and wakefulness there is an area where things do not belong to dreams yet, but they are still not real completely. Here travels Tom Tomiczky getting through from one story to another, being the hero of poetic, burlesque, surreal or
  • Decode: Digital Design Sensations showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations. The exhibition includes works by established international artists
  • Allen, Rebecca and G. M. Reger and A. A. Rizzo and Buckwalter, J. G. et.al.. Evaluating the Effectiveness of Virtual Reality for Pediatric Pain Distraction In The 37th Annual Convention of the Association for the Advancement of Behavior
  • "Solar Equation," 2010 Aerostat, 5 HD projectors, 7 computers, custom software 14m / 48' balloon "Solar Equation" is a large-scale public art installation that consists of a faithful simulation of the Sun, 100 million times smaller than the real
  • Baumgärtel, Tilman. Media Online In Art Meets Media: Adventures in Perception, , 138ff. Tokyo: NTT Publishing Co., 2005.
  • Julius Popp (born 1973) is an artist based in Leipzig and New York. Popp was born in Nuremberg. His work often uses technology,[1] resulting in interdisciplinary ventures which reach across the boundaries of art and science.[2] An example of
  • Goldberg, Ken and Barak Pearlmutter. Using Backpropagation with Temporal Windows to Learn the Dynamics of the CMU Direct-Drive Arm In Advances in Neural Information Processing Systems, San Francisco, CA: Morgan Kaufmann Publishers, 1988.