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  • Thiel, Tamiko. The Design of the Connection Machine Design Issues 10, no. 1 (Spring 1994): 5-18.
  • Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
  • Huhtamo, Erkki. Pre-envisioning Mediatecture: A Media-archaeological Perspective In Mediatecture: The Design of Medially Augmented Spaces, edited by Christoph Kronhagel, 20-27. Vienna/New York: Springer, 2010.
  • I am an Australian Artist and Transdisciplinary Integration Expert Working Across Academia, Cultural and Private Sectors. Focussed on Augmentation Aesthetics, Bio-Digital Entanglement & Interactivity, Food Futures & Sustainability. I currently
  • Bolter, Jay David and Diane Gromala. Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Cambridge, MA: MIT Press, 2003.
  • xtine burrough, ed. "Wtf" Net works. Case Studies in Web Art and Design. London: Routledge, 2011.
  • Kusahara, Machinko. Device Art: Media Art Meets Mass Production In Digital by Design, edited by TroikaLondon: Thames and Hudson: 2008.
  • Sommerer, Christa and Laurent Mignonneau and Lakhmi C. Jain. The Art and Science of Interface and Interaction Design. Heidelberg: Springer Verlag, 2008.
  • Troika is a multi-disciplinary art and design practice founded by Conny Freyer (b. 1976, Germany), Eva Rucki (b. 1976, Germany) and Sebastien Noel (b.1977, France) who met while studying at the Royal College of Art, London. Together, they have
  • Matt Pyke (b. 1977, UK) formed the multi-disciplinary design studio Universal Everything after many years with seminal design agency The Designers Republic. Universal Everything features an ever-growing network of programmers, artists, designers and