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  • Deep Contact -
    The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on
  • Keynote lecture at the 11th International Conference on New Interfaces for Musical Expression. 30 May - 1 June 2011, Oslo, Norway.
  • Brown, Paul. Metamedia and Cyberspace: Advanced Computers and the Future of Art, Technology and Creativity In Culture, Technology and Creativity, edited by Philip HaywardLondon: John Libbey and Arts Council, 1990.
  • Huang, Jeffrey and Muriel Waldvogel. Swisshouse: A Prototype Collaborative Environment -The Value Of Physical Context For Virtual Interaction In Proceedings of Second Workshop on Advanced Collaborative Environments, Edingburgh, Scottland,
  • Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
  • Digital Zoetrope -
    Troika was commissioned by onedotzero to create a custom installation and visual identity around the theme of this year’s festival 'Citystates'. Opting to create an installation and identity that integrate into each other, Troika designed a
  • Decode: Digital Design Sensations showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations. The exhibition includes works by established international artists
  • Indomitable Women at BAC 10.0 Dec. 04 2009 - Jan. 07 2010 Curated by Macu Morán, the Indomitable Women exhibition gathers a selection of audiovisual artworks developed within the past four decades, in an attempt to glimpse the ethereal something
  • Karsten Schmidt, also known as Toxi, is the director of Post Spectacular, the London-based design studio. At the heart of his practice lies the use of code as a creative tool and open-source technologies. Schmidt believes in building his own tools,
  • Between dream and wakefulness there is an area where things do not belong to dreams yet, but they are still not real completely. Here travels Tom Tomiczky getting through from one story to another, being the hero of poetic, burlesque, surreal or