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  • Moore, Lila. Techno-Spiritual Horizons: Compassionate Networked Art Forms and Noetic Fields of Cyborg Body and Consciousness Technoetic Arts: A Journal of Speculative Research 15, no. 3 (December 2017): 325-339.
  • Uirapuru -
    Uirapuru (1996/99), by Eduardo Kac, was shown from October 15 to November 28, 1999, at the InterCommunication Center (ICC), Tokyo. A flying fish hovers above a forest in the gallery, responding to local as well as Web-based commands. Audio and video
  • I first conceived the Telepresence Garment in 1995 to investigate the notion of the mediascape as an expanded cloth; i.e., to consider wireless networking as a new fabric that envelops the body. The Garment, which I finished in 1996, gives
  • What is the condition of the art object in the age of networking and telematics? The piece entitled Dialogical Drawing, 1994, by Eduardo Kac, addresses this question by presenting two identical objects simultaneously at two distinct exhibition
  • Moore, Lila. The Shaman of Cybernetic Futures: Art, Ritual and Transcendence in Fields of the Networked Mind Cybernetics and Human Knowing, A Journal of Second-Order Cybernetics, Autopoiesis and Cybersemiotics 2018, no. 2-3 (2018): 119-141.
  • Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
  • UHD is a html game junky parody project in 3 variations. UHD is a browser based interactive split-screen audiovisual remix and color-composition-game using web-works and animations by jtwine.com. UHD is an overdosing project, a critical reflection
  • Boredomresearch. NETworking Net Art In Computer Fine Art Collection, edited by Illana Tenenbaum and Christiane Paul, 20. Haifa: Haifa Museum of Art, 2007.
  • Bazzichelli, Tatiana. Networking. The Net as Artwork. Aarhus: Digital Aesthetics Research Center, 2008.
  • Virtual Orchestra -
    "In a room with large-screen walls, where animated virtual players hold different musical instruments, the visitor, wearing data gloves, conducts a musical performance, leading the tempo with one hand and, with the other, directing aspects of the