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Mixed Reality - der erweiterte Raum vernetzter Strukturen
1999
Fleischmann, Monika. Mixed Reality - der erweiterte Raum vernetzter Strukturen Frauenarbeit und Informatik, Schwerpunktthema: Virtualität 19 (1999): 38-41.
Wellcome Trust - SciArt
Alembic
1997
"Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D
Digital Body-Automata
1997
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1997
Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
Fugitive
1995
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1997
Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of
Quarxs
1989
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1989
video
Quarxs was one of the earliest computer animated series (3D Computer graphics, 12 films on total of three minutes each). Persiflage of science shows on TV, playful and fantastic exploration of digital graphics and questioning the order of things in
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
Alba Triana
Alba Triana has received recognitions such as the Prix Ars Electronica 2023 Award of Distinction, the CIFO 2023 G&C Award, the South Arts 2020 State Fellowship, the Civitella-Ranieri 2018 Fellowship, and the Oolite Arts Residency. Alba’s work
Fernando Velázquez
Fernando Velázquez is an artist, curator and educator. His practices are developed in the context of art, science and technology, with an interest in the mediation of perception by technical devices. He is particularly interested in topics such as
The Internal Organs of a Cyborg
1998
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1998
The Internal Organs of a Cyborg CD-ROM tells the story of two characters whose lives and identities collide in a hospital emergency room. The story is told in the form of a science-fiction-style comic strip using stock photographs from
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