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Soil and Protoplasm: The Hylozoic Ground Project
2011
Armstrong, Rachel and Philip Beesley. Soil and Protoplasm: The Hylozoic Ground Project ARCHITECTURAL DESIGN: PROTOCELL ARCHITECTURE 81, no. 2 (2011): 78-89.
LIVING CITIES: VISION AND METHOD FOR REGENERATIVE DESIGN
2011
Beesley, Philip, ed. LIVING CITIES: VISION AND METHOD FOR REGENERATIVE DESIGN. Archer: Resource Positive Architecture and Waterloo Architecture, 2011.
Annunziato, Pierucci, Gemma de Julio
PLANCTON was founded in the 1994 by a group of three artists (Annunziato, Pierucci and Gemma de Julio) and started the activities with a series of artworks and experiments on expressive languages based on the fusion of different media (video, music,
Random International
The founding members of rAndom International: Hannes Koch (b. 1975, Germany), Florian Ortkrass (b. 1975, Germany) and Stuart Wood (b. 1980, UK), met while at Brunel University in 2002 and went on to study together at the Royal College of Art,
TWENTY + CHANGE: EMERGING TORONTO DESIGN PRACTICES
2009
Dubbeldam, Heather and Lola Sheppard, ed. TWENTY + CHANGE: EMERGING TORONTO DESIGN PRACTICES. Toronto: Riverside Architectural Press, 2009.
NMD New Media design
2008
Cecchi, Andrea. NMD New Media design. Mantova: Sometti, 2008.
FUTURE WOOD. Innovation in Building Design and Manufacturing
2007
Beesley, Philip and Oliver Neumann, ed. FUTURE WOOD. Innovation in Building Design and Manufacturing. Toronto: Riverside Architectural Press / Canadian Design Research Network, 2007.
PROMISE AND REALITY
2000
Donath, Dirk. PROMISE AND REALITY. Weimar: eCAADe (Education in Computer Aided Architectural Design in Europe) and Bauhaus Universitat Weimar, 2000.
Thomas Ray
Thomas Ray is scientist and researcher working in the fields of Artificial Life, Evolution and the Human Mind. He serve as a collaborator in the media art group Knowbotics Research. He write a generative computer program called Tierra that emulate
Mark Reaney
Mark Reany is a pioneer in virtual reality theater and the Director of the Institute for the Exploration of Virtual Realities in the University of Kansas. He produced virtual scenarios, avatars, telepresence and real-time simulations in theatrical
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