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Artpool
1979
Tea Flock
2011
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2011
Tea Flock infuses migrating rituals and represents emerging patterns through the group behaviour of objects, using data from migratory birds to-and-from tea-growing countries and the UK. A dynamic gaggle of unfilled vessels flock to tea-rich lands
Google Adwords Happenings
2002
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2002
The Google Adwords Happening: how a global happening on Google unveiled the Generalized Semantic Capitalism. “At the beginning of April, a debate took place on rhizome.org mailing list, about how to earn money with net art. It suggested to me an
der zeresser
2007
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2007
leo peschta der zermesser, 2007 Robot Der Zermesser is an autonomous object whose purpose is to feel its way around and to articulate the relation between its own form and its surroundings. Each side and each corner are autonomous entities. The
Instant Places
2002
Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
I̶n̛t͘e͟rf̕e̢ren̵ce
2019
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2019
Interference – a network dropping out, white noise on screens – is seldom welcome. Yet without it, we might not encounter new perspectives or discover new stars. At Jodrell Bank Observatory, scientists regard interference as unhelpful noise or
Freequent Traveller: Interaction Versus Contemplation
2007
Schuricht, Susanne. Freequent Traveller: Interaction Versus Contemplation In TEI'07 Proceedings of First International Conference on Tangible and Embedded Interaction, edited by TEI'07Baton Rouge, Louisiana, USA: ACM /U.S.A., 2007.
Wild
1994
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1994
Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
1,4..19
2013
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2014
Animal experimentation is a common practice for people. We have used the standard metaphor of a mouse in a labyrinth to study the mechanics of how reality of shaped. The mouse is rigidly influenced by its own unrealized reality. We observe how it
Another Day in Paradise
1992
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1994
The installation "Another Day in Paradise" was composed of three preserved trees: surveillance, video and touchscreen trees. The equipment not contained in the trees themselves was hidden from view in fiberglass rocks. The monitors were embedded in
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