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  • John Tonkin is a Sydney based new media artist. After studying science and then playing with photography, experimental film and animation, he began making computer animation in 1985. Tonkin develops his own software in programming languages such as
  • Timo Toots is a new media artist, photographer, and programmer based in Estonia. He studied computer science at Tartu University, and photography at the Estonian Academy of Arts. His works focus on the transformation of surveillance of society by
  • Swanson, Kara. Biotech in Court: A Legal Lesson on the Unity of Science. Los Angeles, London, New Delhi and Singapore: Social Studies of Science, 2007.
  • Marchese, Francis T.. Software Archaeology and the Preservation of Code-based Digital Art In Proceedings of Archiving Conference 2013, edited by Society for Imaging Science and Technology, 25-30. Springfield, VA: 2013.
  • Huhtamo, Erkki. Seeing at a Distance: Towards an Archaeology of the 'Small Screen' In Art@Science, edited by Christa Sommerer and Laurent Mignonneau, 262-278. Vienna/New York: Springer, 1998.
  • Mari Velonaki has worked as an artist and researcher in the field of interactive installation art since 1995. Velonaki has created interactive installations that incorporate movement, speech, touch, breath, electrostatic charge, artificial vision
  • Vanessa Vozzo is a media artist and professor. She has been working in art since 1990. Specializing in media art from 2005, particularly in the field of art and science/hybrid art and interactive/open documentary. She uses interactive, immersive and
  • Jennifer Willet is a biomedia artist and professor with a strong focus on laboratory aesthetics and participatory practices methodologies. Currently, she is Director of Incubator Lab at the University of Windsor in Canada. Her work resides at the
  • Kyong Chun, Wendy Hui. On Sourcery and Daemons, or Code as Fetish Configurations: the Journal of the Society for Literature, Science, and the Arts , no. 16 (2008): 299-324.
  • Strauss, Wolfgang and Monika Fleischmann and Christian Bohn. Interactive Strategies in Virtual Architecture and Art In Intelligent Environments, edited by Peter Droege, 632-640.. Amsterdam, NL: Elsevier Science B.V., 1997.