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  • Chris O’Shea is an artist and experience designer. He creates installations that playfully challenge our perception of spaces and objects. He has been commissioned by BBC Big Screen, Design Museum and Science Gallery, Dublin, and has collaborated
  • Simon Penny is an Australian practitioner in the fields of Digital Cultural Practices, Embodied Interaction and Interactive Art. His practice has included artistic practice, technical research, theoretical writing, pedagogy and institution building.
  • Frankel, Felice. Envisioning Science: the Design and the Craft of the Science Image. Cambridge, MASS: The MIT Press, 2004.
  • Boden, Margaret A.. Autopoiesis and Life Cognitive Science Quarterly 1 (2000): 117-145.
  • Wilson, Stephen. Information Arts: Intersections of Art, Science, and Technology. Cambridge, MA: The MIT Press, 2003.
  • Ullmann, Ellen. Programming the Post Human, Computer Science redefines "life" Harper´s Magazine (October 2002).
  • PLANCTON was founded in the 1994 by a group of three artists (Annunziato, Pierucci and Gemma de Julio) and started the activities with a series of artworks and experiments on expressive languages based on the fusion of different media (video, music,
  • Jane Prophet is a British artist and professor living in the US. She has worked with new media for two decades and integrates it with traditional materials . She became a Senior Researcher at UoW in 1997, Chair Director of the Centre for Arts
  • Kemp, Martin. Visualizations: The Nature Book of Art and Science. Berkeley, Los Angeles: University of California Press, 2000.
  • Angerer, Marie-Luise and Kathrin Peters and Zoe Sofoulis, ed. Future Bodies: Zur Visualisierung von Körpern in Science und Fiction. New York, Wien: Springer, 2002.