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  • Lane, Allan, ed. Beyond Modern Sculpture: The Effects of Science and Technology on the Sculpture of this Century. London: Penguin Press, 1968.
  • Harmon, Leo and Ken Knowlton. Picture Processing by Computer Science 164 (1969): 19-29.
  • Knowlton, Kenneth C.. Computer-Produced Movies Science 150 (1965): 116 -120.
  • Karina Smigla-Bobinski works as intermedia artist with analogue and digital media. She produces and collaborates on projects ranging from kinetic sculptures, interactiveinstallations, art interventions, featuring mixed reality and interactive art
  • Scott Snibbe is a pioneering digital artist and entrepreneur whose work includes apps, video, and interactive installations. His art is in the permanent collections of the Whitney Museum of American Art and the Museum of Modern Art (MoMA), which in
  • Ed Tannenbaum was an Artist in Residence at the Exploratorium in San Francisco, Art Institute in Chicago, consulted and developed traveling shows with the Fleet Science Center, consulted with Atari, Sony, 3DTV Corp., Tom Tit’s Experiment in Sweden,
  • Preusser, Robert. Relating Art to Science and Technology: An Educational Experiment at the Massachusetts Institute of Technology (M.I.T.) Leonardo 6, no. 3 (Summer 1973): 199 - 206.
  • Puzin, M.. Simmulation of Cellular Patterns by Computer Graphics. Toronto, CAN: University of Toronto, Department of Computer Science, 1969.
  • Rosenblueth, Arturo and Norbert Wiener and Julian Bigelow. Behaviour, Purpose, and Teleology Philosophy of Science 10, no. 1 (January 1943): 18-24.
  • Nell Tenhaaf is an electronic media artist, writer and educator. Tenhaaf works propose the deconstruction of the mainstream biological discourses and the cultural implications of biotechnologies and Artificial Life. She has exhibited across Canada,