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  • Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
  • Escribano Belmar, Beatriz and José Ramón Alcalá Mellado and Rubén Tortosa and Ana Soler and Lieve Prins, ed. Processes: The Artista and the Machine. Reflections on the historical Media Art. Cuenca: Ediciones de la Universidad de Castilla-La Mancha,
  • Albuquerque, Beatriz. Performance + Internet = Comunicação + Audiencia In Internet y Performance, Negociaciones entre Cuerpo, Virtualidad y Telepresencia, edited by Silvio GarciaBuenos Aires: Ediciones Al Margen, 2011.
  • Albuquerque, Beatriz. The Role of Videogame Glitch in Adult Learning Phd Thesis, Columbia University, New York, February 2018.
  • Hauser, Jens. Observations on an Art of Growing Interest: Toward a Phenomenological Approach to Art Involving Biotechnology In Tactical Biopolitics: Art, Activism, and Technoscience, edited by Beatriz Da Costa and Kavita Philip, 83-103. Cambridge:
  • Grau Oliver. Media Art needs Histories and Archives. New Perspectives for the Digital Humanities. In Arte e Technologia // Modus Operandi, edited by Maria Beatriz de Medeiros and Suzete Venturelli and Cleomar Rocha, 152-173. : lnstituto de Arte
  • Albuquerque, Beatriz. Revolution. [e]motion-Graduate Conference on Science and Technology of the Arts Universidade Católica Portuguesa, Porto. (2021).
  • Albuquerque, Beatriz. Revolution. [e]motion-Graduate Conference on Science and Technology of the Arts Universidade Católica Portuguesa, Porto. (2021).
  • Albuquerque, Beatriz. Revolution. [e]motion-Graduate Conference on Science and Technology of the Arts Universidade Católica Portuguesa, Porto. (2021).
  • Albuquerque, Beatriz. Revolution. [e]motion-Graduate Conference on Science and Technology of the Arts Universidade Católica Portuguesa, Porto. (2021).