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Reverie, Osmose and Ephémère: Dr. Carol Gigliotti interviews Char Davies
2002
Deepwell, Katy. Reverie, Osmose and Ephémère: Dr. Carol Gigliotti interviews Char Davies n.paradoxa, international feminist art journal 9 (2002): 64-73.
Leslie Deere
Artist: Leslie DeereComment:
Explorations of Display Interfaces for Virtual Reality
1993
Deering, Michael F.. Explorations of Display Interfaces for Virtual Reality VR 1993 (1993): 141-147.
Perceptual Arena
1993
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1993
video
Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
House
2007
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2007
“House” by Stanza, is a dynamic public sculpture viewable over the internet. House is not a mute memorial to a related past but a live embodiment of change and renewal. House describes the space, a real Victorian terraced house, in this case, that
Stolen Life
2011
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2011
Two concepts have marked 21st century creation, the metaphysical consequence of which is obvious to everyone, despite their apparent differences. The first is the idea that it is the spectator who creates the picture and the second is that the
Digital Accidents
2013
Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
Alexandra Dementieva
Lives and works in Brussels The idea of interaction between the viewer and an artwork, mediated by technologically progressive visualization methods, lies at the core of her work. In her installations she uses various art forms on an equal basis:
Hsin Hsin Lin
Deeply rooted in art, music, mathematics and technology, Lin Hsin Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th
Digital Accidents
2013
Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
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